Ces derniers jours a lieu le Paris Game Week, un grand rassemblement créé à l'initiative du SELL: Syndicat des Éditeurs des Logiciels de Loisirs.
Je conseille à tout ceux qui le peuvent d'y aller. Pour ceux qui auraient raté la chose, j'ai pensé à filmer pour vous la conférence et la présentation de Guild Wars 2.
J'espère que mon mal de dos en vaudra la peine et que vous apprécierez:
http://www.youtube.com/watch?v=ZnHANDnmAn0[/video]
La vidéo est bien sur disponible en HD et en plein écran sur youtube, cliquez plusieurs fois sur la vidéo pour qu'une nouvelle page s'ouvre.
Voici en prime la traduction en Français, mais aussi en Anglais des parties de cette vidéo qui sont inversement en Anglais et en Français.
It's for free, so enjoy and excuse my poor english (and my poor french too)

-------------ENGRISH part 1
00:19 "My name is Stéphane. I work At ArenaNet who produce Guild Wars 2 and we come with a cohort of developers. They are 7, 3 here and I will let them talk: Jeff Grubb, game designer who makes the story and create the world; (clapclapclap) Thank you; Ben Miller, game designer of battle system (clapclapclap); and finally Martin Kerstein, community lead and german community manager (clapclapclap). I let now Jeff talk.
-------------FRANCAIS
00:58 Hello Paris. I'm Jeff Grubb et voilà tout le français que je connais. Donc excusez moi de parler en anglais et de passer le relais à Stéphane pour la démo in French. En 2005 nous avons lancé le premier Guild Wars. C'était une expérience de jeu de rôle en ligne très différente. C'était un jeu triple A (ndlt: qui a couté beaucoup et rapporté bien plus) qui ne comportait pas d'abonnement. Vous achetiez le jeu et vous y jouiez. Le jeu a eu un grand succès. Nous avons vendu 7 millions de copies des 4 jeux que nous avons fait dans l'univers de GW1.
01:43 Ces dernières années nous avons travaillé sur Guild Wars 2. Et l'an dernier nous avons commencé à le montrer à la Games Con et à la Paris Game Week.
En faisant GW2 nous regardons ce que nous aimons dans les MMOs, mais aussi dans les jeux en général, et ce que nous n'aimons pas dans les MMOs, en essayant d'améliorer ces parties.
02:11 Premièrement, nous voulions une expérience de combat visuelle. Nous voulons que les joueurs s'engagent dans le jeu et non dans des problèmes de gestion de compétences. Donc c'est un jeu de manoeuvres, de position, un jeu qui vous plonge dans l'écran.
02:28 La deuxième idée est un système d'évènements dynamiques. Nous avons un monde vivant et persistant. Alors que vous trouvez des mondes statiques dans les MMOs, notre monde est déjà en mouvement. Vous passez la colline et les centaures sont déjà en train d'attaquer le village, et si ils prennent le village les choses changent, les marchands ne sont plus disponibles et vous devez reprendre le village pour y avoir à nouveau accès. Nous avons créé ces énormes chaînes d'évènements afin de vous créer un monde très vivant et émouvant.
02:56 La troisième chose est une histoire personnelle. Quand vous créez un personnage on vous pose certaines questions à propos de votre passé et cela vous envoie dans une direction différente des autres joueurs. Cela permet bien sur une grande rejouabilité mais aussi vous donne l'impression que votre personnage et son passage dans ce monde est unique. Avec cela à l'esprit, je repasse le micro à Stéphane pour commencer la démo.
-----------------ENGRISH part 2
03:23 Merci Jeff, So, We will show you a little recorded demo of the game. You can see new stuff, that was not at Paris Game Week last year: last year we had 2 races 4 jobs, now we have all the 5 races and 7 jobs from 8 jobs in total. Last here you were not able to play this character, an azura guardian.
03:54 GW2 is 250 years after GW1. The world is threaten by ancestrals dragons and nature powers that's push all the races to form an alliance to fight them.
04:11 Hop! Our azura guardian (warder?) have a hammer. The weapon you carry give you the 5 first skills, you have a skill system at the low side of the screen that you use. You can see that a monster burns, it's one of the skill of the gardian. You don't need to know the skill effect because you see fire.
04:34 you have a visual game, with very fun combat, we want you to watch the screen and understand what's happening. You can appreciate that we have great artists with us. You can see some of them at our stand. And we put this art in the game to give you a pleasant trip into Tyria, Guild Wars 2 world. Every one who loves to explore virtual worlds will appreciate all the lands we create, the world is very huge.
05:02 Another thing with GW2, We try to rebuild all the rudiments of MMOs and games in general to make something new and fresh: everything that will happen are dynamics events.
05:19 One starts right now! An undead boat get out of the lake: Ashe's Horizon. He attacks the fortifications that's protect the nearby city. It's just happening in front of you! In other MMOs you have quests descibed by wall of text. In Guild Wars 2 you have dynamics events, there is not any quests. It's happenning in front of you, the attacks arrives and you decide or not to do something.
05:50 You can appreciate the visual battles. The gardian just put a protection zone, ball shapped, you can see it, you can see it's protecting him, if you're going inside, you will be protected too. The fight is fun, all the jobs have a huge amount of differents effects.
06:00 We see here a catapult. In Guild Wars 2, there a lot of activities, everybody can take part in the fight in differents ways. By killing undeads or by protecting catapults. There is a NPC engineer who die here, he can repair the destroyed catapults. So you have to resurrect him to rebuild destroyed catapults and everybody can resurrect dead, you do not need a special skill or job, it's easy
06:41 and it's happening here. He resurrect an NPC. So there is a lot of dynamic events like that, they make the world full of life, a lot of things happens in this events, and you can win or loose an event. In this case, you can destroy Ashe's Horizon by controlling the catapult. You can see that your skills have change to become catapult skill.
07:18 Et hop: you destroy Ashe's Horizon, the event is a victory, everybody who takes parts in the event win something: money, XP, Karma a special money to buy special stuff. There is not a sharing system of the rewards. Because we want a very collaborative MMO.
07:44 But the world do not stop here, there is an underwater world. The world is huge and you will see a lot of different things. You can see Ashe's Horizon sink. It will be rebuild by undeads underwater and be back later.
08:01 You can fight undeads underwater. The underwater fighting system is interesting too. It's different from ground battle. The "3D" is very important. You can send your ennemies up, sink them or take them back to the surface, by example with an air bubble, it's an elementalist skill. Here, the gardian sink a ennemy, to stop his moves, an attacks him more easily. The fight in Guild Wars 2 is fun, it's not a boring step, it's dynamic:
08:40 here you can see our azura gardian dodge. The position is very important. The skills effects are pleasant and really show you what's happening. You can see somebody attacks from the right. He throws missile. You don't have to know who he is, he just attacks and helps you. Now we go back to the surface and go explore an other part of the map.
09:00 I want to comment stuff we will not see now. There is an other demo (I will put the video as soon as possible

09:30 In the same way, I told you about dynamics events. You can win or fail them by choosing to do something or not. That will change the world. And in the same way you can choose what happen to you, what adventures you live and which path you will follow, as in human race for example when you have to choose between saving an orphanage or an hospital. That will count all along the game.
10:11 Here you are in an other place for the demo. We come with developers and with dragons. Last year we saw "Destructor", this year we are with "Tecoatl", the sunless dragon. It's a huge dragon, but it's not at all the biggest in guild wars 2. He is an old "lieutenant" (? do not understand what Stéphane says here) of Zaitan, the undead dragon. He have personnality this dragon.
10:47 And he just create a dynamic event that's starting, of course it's the attack of the dragon. It's a complex event. It's an advanced event. And it's happening a lot of thing: he just calls undead servants that will try to come closer and explode to make you a lot of damage. The gardian use all his skills.
11:12 Here the dragon spit pus, that scares the players, it's stinky! There is a lot of objectives on the battlefield because it's really a huge combat. As I said earlier, to take part on this event you do not need to be in group, you just have to be in the battlefield and to fight. We want you to be attracted by the team play, in Guild Wars 2 it's a good thing. That gives you a lot of possibilities.
11:44 Here the dragon put obstacles against the big weapons builded here by our race. This cannon is attacked by undeads so you have to protect them. You have to destroy bone walls, you have to resurrect NPCs who defend the cannon. You can use the cannons.
12:20 The dragon keep to spit pus and fight the heroes. We can see the strong visual identity of combats. You do what you have to do without taking care of the others.
12:34 here we take the control of a weapon. It throw electric attacks. You can shoot the dragon, or shoot the battlefield to help other players. Again, you are not in a group, but you play and fight with other players. It's an MMO, playing together is very important.
12:56 An other objective on the battlefield to beat Tecoatl dragon is this huge Azura laser that paralyze Tecoatl. When he is paralyzed, he does not attack and takes more damages. When the bone walls was here, the laser could not shoot. That why you had to destroy them. You take the control of an weapon, and shoot the dragon. And you go back to fight, undeads attacks. Those undeads are norns from the other race. They become bad because of the influence of the dragons.
13:45 There is a lot of races, it's a very advanced fantasy world, with magic, technology and a lot of stuff. And I will end by speaking a little of battle.
13:55 The gardian speciality is support. All jobs in Guild Wars 2 are not prisonners of they role. They can make damages, make support, control, everybody can heal. In the ten skills the sixth is always a heal skill, it's an obligation.
14:20 Here you can see our azura gardian on ground because his health points are at 0. And here you can go back to life if he kill an enemy. But here, another player saved him, so he can fight again. He run away and heal.
14:40 You can see at the top of his 5 first skills 3 other skills: his special skills. Gardian have 3 advantages: fire damage, protection from some attacks and a special heal. And when he push those buttons he loses his advantages to give it to the others around him. That's why he is specially good at support. Each jobs have specific mecanisms that advantages a sort of gameplay but in guild wars 2 you are not prisonner of this. As you can see, the gardian do not have his hammer anymore, he changes of weapon and his 5 first skills change too.
15:22 He has a "focus" and a little sword. So he changes his 5 first skills. With the hammer he can do more damage. Now he does less damages, but he can control. He can paralyze ennemies.
15:40 We continue to attack the dragon, you can see all characters on screen are players. We support this collaborative play but it's not an obligation. Naturally, you will always be in dynamics events, and you will collaborate with people. If everything works great, you will win those events and everybody will win somethings.
16:15 The dragon will die so I will finish. guild Wars 2 is not finish yet. There is not any subscription. You just have to buy the game and play. You're welcome at our stand, we will be there. Come to ask questions, tell us what you think. We are players, we want to make a fun game. Now people are very happy... Etc... Etc...
17:13 Here is the chest, you kill a dragon! You can jump, dive, dance, do a lot of thing. You cannot hear it here but we put a lot of voices. There is more than 60 movies recorded in voices you will be able to hear in the game.
17:37 We say Bye to our azura gardian. Thank you Thnak you Htkna you claclapclapclap! (gloogloogloo)